top of page

Around the World

An interactive checklist that helps kids to develop consistent bedtime routines.
Physical Prototyping
Product Design
Educational Tech
My Role
Design Lead, Physical Prototyper, Researcher
Team
Larry Tian
Minchu Kulkarni
Emily Shu
Timeline
: 10 weeks
Background
Around the World was a grad course assignment for Prototyping Studio. We were tasked to come up with an interactive digital-physical artifact that mediates care in the home. Over the course of ten weeks, we explored numerous concepts through ideation, research, and prototyping.

We showcased our final product during the class’ public event at the end of the quarter and received high praise its execution. We were commended for creating an appealing product and environment for our target audience (kids aged 5-8).
Project Overview
As a result, we saw the opportunity to
Develop a product that would aid parents in helping their children to complete their tasks before going to sleep.
Challenge: Parent-Child Care
Just like adults, children follow bedtime routines of their own. Children, up to a certain age, have to rely heavily on their parents to complete these routines.
The Solution: An Interactive Checklist with A Reward System
We drew inspiration from a conversation during our testing phase with one of our participants. His mother mentioned that a daily routine checklist greatly helped her eight-year-old son stay organized and on track.

The video below highlights the outcome of our explorations and the impact our product had on people.
Hypothesis and Brainstorming
We hypothesized that children didn’t want to use the bathroom before bedtime because the overall experience is not fun for them. Additionally, we speculated that children are more motivated to learn new habits when rewards are involved.
We jumped immediately into brainstorming and creating a plan for testing our hypothesis through roleplaying, prototyping, and user testing. We wanted to focus more on getting real user feedback instead of relying on research articles.